Dayereth Dogfoot

Description:

Dayereth Dogfoot, level 4 Eladrin, Wizard Build: War Wizard Arcane Implement Mastery: Wand of Accuracy Background: Geography – Forest (+2 to Perception)

FINAL ABILITY SCORES Str 10, Con 11, Dex 13, Int 21, Wis 14, Cha 8.

STARTING ABILITY SCORESDayereth Dogfoot, level 4 Eladrin, Wizard Build: War Wizard Arcane Implement Mastery: Wand of Accuracy Background: Geography – Forest (+2 to Perception)

FINAL ABILITY SCORES Str 10, Con 11, Dex 13, Int 21, Wis 14, Cha 8.

STARTING ABILITY SCORES Str 10, Con 11, Dex 10, Int 18, Wis 14, Cha 8.

AC: 20 Fort: 13 Reflex: 18 Will: 18 HP: 33 Surges: 6 Surge Value: 8

TRAINED SKILLS Perception +11, Arcana +14, Dungeoneering +9, History +14, Religion +12

UNTRAINED SKILLS Acrobatics +3, Bluff +1, Diplomacy +1, Endurance +2, Heal +4, Insight +4, Intimidate +1, Nature +4, Stealth +3, Streetwise +1, Thievery +3, Athletics +2

FEATS Wizard: Ritual Caster Level 1: Implement Expertise (wand) Level 2: Armor Proficiency (Leather) Level 4: Destructive Wizardry

POWERS Wizard at-will 1: Scorching Burst Wizard at-will 1: Magic Missile Wizard encounter 1: Empowering Lightning Wizard daily 1: Flaming Sphere Wizard daily 1 Spellbook: Horrid Whispers Wizard utility 2: Feather Fall Wizard utility 2 Spellbook: Shield Wizard encounter 3: Chill Claws

ITEMS Spellbook, Implement, Wand, Adventurer’s Kit, Longsword, Magic Wand +1, Amulet of Health +1, Repulsion Leather Armor +1, Alchemical Reagents (Arcana) (20) RITUALS Comprehend Language, Make Whole, Tenser’s Floating Disk

Str 10, Con 11, Dex 10, Int 18, Wis 14, Cha 8.

AC: 20 Fort: 13 Reflex: 18 Will: 18 HP: 33 Surges: 6 Surge Value: 8

TRAINED SKILLS Perception +11, Arcana +14, Dungeoneering +9, History +14, Religion +12

UNTRAINED SKILLS Acrobatics +3, Bluff +1, Diplomacy +1, Endurance +2, Heal +4, Insight +4, Intimidate +1, Nature +4, Stealth +3, Streetwise +1, Thievery +3, Athletics +2

FEATS Wizard: Ritual Caster Level 1: Implement Expertise (wand) Level 2: Armor Proficiency (Leather) Level 4: Destructive Wizardry

POWERS Wizard at-will 1: Scorching Burst Wizard at-will 1: Magic Missile Wizard encounter 1: Empowering Lightning Wizard daily 1: Flaming Sphere Wizard daily 1 Spellbook: Horrid Whispers Wizard utility 2: Feather Fall Wizard utility 2 Spellbook: Shield Wizard encounter 3: Chill Claws

ITEMS Spellbook, Implement, Wand, Adventurer’s Kit, Longsword, Magic Wand +1, Amulet of Health +1, Repulsion Leather Armor +1, Alchemical Reagents (Arcana) (20) RITUALS Comprehend Language, Make Whole, Tenser’s Floating Disk

Bio:

Dayereth Dogfoot

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